Hi everyone. My FlashForge has finally arrived. I found as I think is a great guide on Adventurer 3 E3D hot end swap on Reddit (in case anyone needs it). This guy apparently knows what he's writing about and I decided to follow it. While I'm getting ready, I decided to make some simple 3d prints, but ran into a problem with Cura. There seems to be a problem between it and Blender. I'm trying to make some modifications to this 3D model and resize it in Blender. However, Cura imports the original 3D model without my modifications. This is the first time I have encountered this. Is this a Blender or Cura problem?
Are you sure you are really exporting a new STL in blender? If you import an STL, it will still want to save it as a native blender file, unless you force export.