Looking for strategies for combatting Ooze when traversing large gaps and using the Volcano. Don't like nasty useless blobs on landing, nor appreciate little deposits during travel (especially on outer perimeters). Am using Colorfabb XT which is, perhaps, a relatively oozy filament, with a Volcano 0.8mm nozzle. I set up a test with 3 * 1cm cubes placed at different places on the build plate, watched what happened when I varied various parameters on the fly (nozzle temperature, parts fan....) and then many others in Gcode (using Simplify 3d). So far my conclusions are: 1) Nozzle temperature is the most powerful controller of ooze. At 240C Colorfabb XT oozes mildly, but does not look the nicest in prints. 250C upwards is a disaster. 245C is the barely bearable compromise; 2) After that the best thing is to max out the XY travel speeds (and minimise time lost Z lifting); 3) Increasing retraction (from 1.5mm) and increasing retraction speeds (from 75mm/s) didn't seem to help; 4) Nor did S3d's "Coasting" feature which I thought might relieve pressure in the nozzle prior to take-off; Though inexperienced I am supposing that XT (gooey) and Volcano (large melt zone) is a reasonably nasty combination. Does anyone have any further suggestions? Addendum: since I'm using "only" a 0.8mm nozzle I could probably "go back" to a regular 0.8 (not volcano). But let's try to crack this.... 1mm Volcano beckons!